Free Guild

The Free Guild (自由組合) is a private international organization founded by Yuuki Kagurazaka, formerly known as the Adventurer's Association. It was founded to promote collaboration and protect the interest of guild members and is funded by the Council of the West. The guild's headquarters are located in the Kingdom of Ingrassia.

Adventurer
An adventurer is a Free Guild member that either goes foraging, subjugating, or hunting on request. Some take on different types of tasks, but most people still refer to them by the generic term, adventurer. Furthermore, an adventurer is someone who has to have some basic combat ability.

Adventurers enjoy perks such as being able to change countries easily. While every Free Guild branch is affiliated with a specific country, its members are able to cross the borders to other countries far easier than normal people, with wartime being the only exception where this does not apply.

Headquarters
The headquarters of the Free Guild are located in the royal capital of Ingrassia. It's a pretty large, gaudy building that can be seen from far away. The entryway to the guild is covered in glass, and the doors open by themselves using a sensor that detects the presence of humans; however, only adventurers of B rank and above can enter. The entrance scans the member's guild card, so people without proper identification cannot enter. Those below B rank, C+ and below, have to use the building near the entrance to the city. The library in the capital has a room containing magical tomes, however, only adventurers ranked B or higher are allowed access to it. The forbidden tomes stored within the royal castle can be viewed only be A-rank adventurers who are official state guests.

Blumund Branch
Within the Blumund Kingdom, there is a Free Guild branch located at the end of the road leading out of the commercial district where the magic store is. It is a stately building made of stone and is 5 stories high. Inside the building, there are three counters separated from each other. There is a desk like the one you'd see at an airport, where you surrender your baggage, with a plate that reads "Sales Counter." A counter for visitors and other general users. And a counter specific for adventurers. The room is separated into these three sectors. The sales counter is exactly what it sounds like, items that you found or went to obtain on request are brought over here. The general counter is used by beginners and Free Guild members who live in the city. That's where you go to register or retire from the guild. The adventurer's counter can only be used by authorized adventurers. There is a room in the back that is guarded by two soldiers. In the middle of the room is a magic circle, that allows travel both ways. It can be used to travel up to the fourth floor; the fifth floor, however, is accessible via a different magic circle. This is to prevent infiltration from spies and such. Hence, there are no windows passed the fourth floor, to prevent break-ins. The magic circle to the fifth floor lies directly beyond the guild master's room.

Falmuth Branch
There's a branch of the Free Guild in the Falmuth Kingdom, but adventurers affiliated with them are few. There are several reasons, the biggest reason being that there's a trend of looking down upon adventurers.

Freedom Academy
The Freedom Academy is an institution to nurture the guild's members, located at headquarters. Moreover, each class is separate just like in the guild. Teaching, however, is divided between multiple classes. S-class, is composed only of summoned ones. The students are around the age of elementary students. The former homeroom teacher was Shizu. For three months Rimuru served as her substitute.

Staff

 * Yuuki Kagurazaka: Executive Director and Chairman
 * Shizue Izawa: S-Class Homeroom Teacher (Formerly)
 * Rimuru Tempest: S-lass Homeroom Teacher (Temporarily)

Magicians Guild
There's a specialized division called the Magicians Guild. To be affiliated with them, you need to be able to use some kind of magic, however, affiliation with them does not guarantee usefulness to the Free Guild. It's no good if all you can do is use some magic. Only after you have lived by foraging, subjugating, or hunting are you recognized as an adventurer.

Harvesting
To be added.

Registration
If one registers as an adventurer, one will be recognized not by a single country but by every country that cooperates with the guild.

When filling out the registration form, one is asked to provide one's name, age, specialty, birthplace, and such. One needs to fill in only what s/he knows. The information one does not include in the sections are left blank and do not show up on the card. Next, one needs to decide which guild to join. One can join more than one, so it's not something to fret about.

If one leaves the city gates, the lowest rank is not F, it's E. So, one cannot be recognized without a trial first. Just joining the Free Guild would make you an F-rank. To join combat specialized divisions, however, you would need to be at least E rank.

Test
The test is held in a building as large as a gymnasium. The test to move unto the next rank is also held here. One cannot take on requests without the appropriate rank, so the test can be taken at any time. For that purpose, a proctor from every guild is always present. But since proctors are sometimes relied upon in times of need, they are mostly hired from among A- rank adventurers retired from military service. If one passes, one becomes E rank, and are allowed to subsequently challenge D and C rank, and above.

However, if one fails, one has to first earn 100 F- points before testing again. F-points are obtained from F-rank requests. Rewards and points differ between different levels of requests. In short, you get rewarded for your skill.

The test is conducted within a twenty meter in diameter magic circle, a dome-like barrier is erected. One must defeat the opponent before them. The proctor pours magic energy into the circle, to perform summoning magic. A lesser demon is usually challenged as a team. Defeating it alone is impossible, almost like a B+ rank test.
 * E → Hunter Hound
 * D → Dark Goblin
 * C → Giant Bats
 * B → Lesser Demon

One can only test up to B rank in a branch guild; B+ rank and above are conducted at headquarters only.

Trivia

 * The origin of the name “Free Guild” came from adventurers who wanted to be able to freely move between countries. Even so, there are not that many people who constantly switch countries.

pt-br:Guilda Livre