Garm

Garm (ガルム) is a highly skilled blacksmith who hails from the Dwarven Kingdom, and brother to Dord and Myrd. Following his exile from his homeland, he found himself alongside Kaijin and his brothers and they played a pivotal role in laying the foundation for the Jura Tempest Federation. In the early days of the federation, Garm took on the role of overseeing the production of everyday clothing and undergarments. Currently, Garm collaborates closely with Kaijin and his brothers in a dedicated effort under the leadership of the Minister of Science, Vesta.

Appearance
Like all members of the Dwarf race, Garm is of shorter stature with a rich, earthy complexion. He sports a luxuriant, voluminous beard and an equally impressive mustache that frames his face. Garm is often seen in his signature attire, donning a deep blue vest that complements his brown pants and rugged brown boots. His muscular physique speaks to his strength and resilience, a testament to the hardy nature of his race.

Personality
Garm, despite his dedication and strong work ethic, possesses a somewhat clumsy disposition when it comes to everyday tasks. He can be a bit of a character when it comes to his creative pursuits, especially in designing swimsuits for the women of Tempest. However, his playful, flirtatious nature occasionally crosses boundaries, as evidenced by his initial agreement with Kaijin and his brothers to build a mixed-gender bath for less-than-innocent reasons. Thankfully, his intentions were quickly curbed by the objections of Shuna and the other girls.

While Garm may occasionally veer into mischievous territory, his dedication to his work is unwavering. He is a man of his word and has a strong sense of integrity, never resorting to falsehoods. Like Kaijin, Garm is known for his commitment to keeping promises, whether it's assisting in the construction of their village or helping teach Hobgoblins the art of construction work for the Goblin community.

Furthermore, Garm shares an unbreakable bond with his brothers, to the extent that they can often anticipate each other's thoughts and ideas, particularly when it comes to matters of clothing and fashion.

Background
Garm, the eldest of the three Dwarf brothers, Dord and Myrd, possessed a unique set of skills that set him apart within their tight-knit family. He was known for his impressive craftsmanship, specializing in the art of armor crafting. Garm's most distinctive physical feature was his long, muscular arms, which were well-suited for the meticulous work required in his trade. Dord, the middle sibling, was renowned throughout the kingdom for his intricate handiwork, displaying remarkable attention to detail. On the other hand, Mildo, the youngest of the trio, possessed an enigmatic genius. He had a quiet demeanor but showcased his talents in a wide range of fields, including architecture and the arts, earning him a reputation as a savant among his peers.

However, despite their individual God-given talents, the three brothers faced a significant challenge in their lives: they were rather inept when it came to practical matters beyond their crafts. Simple tasks like dressing themselves without guidance proved to be a challenge. Their lack of business acumen and the ability to establish successful careers on their own hindered their progress. Instead, they seemed more inclined to let others take advantage of their skills. Their misfortunes began when they entrusted their shop to someone who ultimately deceived and stole from them. Later, an envious apprentice sabotaged their work, and they even faced harassment from the government after a ministerial request went awry. Left with no other options, they turned to their old friend Kaijin, who had practically been a fourth brother to them in their youth.

While Kaijin regretted that they hadn't sought his help sooner, he welcomed them into his fold. However, his business focused primarily on battle gear, and he already had established connections for most of his merchandise. The weapons he crafted himself, and he couldn't simply inform his existing contacts that their services were no longer required. To avoid unnecessary trouble, he continued his business as usual. In the meantime, Kaijin put the three brothers to work overseeing a team of laborers engaged in mining operations to gather essential materials for his business. This arrangement provided them with a place to lie low while contributing to Kaijin's endeavors.

One fateful day, while Garm and his brothers were diligently mining for magic ores deep within the mine, they encountered a formidable threat: an Amasarus. This powerful creature attacked them viciously, leaving the brothers seriously injured and in dire need of assistance. Their desperate situation took a turn for the better when a rescue team arrived just in the nick of time. The rescuers administered a life-saving potion, generously provided by a slime named Rimuru Tempest. This miraculous potion worked wonders and managed to save Garm and his brothers from the brink of death. It marked the beginning of their connection with Rimuru and the extraordinary events that would follow.

As a chain of unexpected events unfolded, Garm and his brothers found themselves exiled from their homeland. However, their new benefactor, Rimuru, along with their longtime friend Kaijin, joined forces with them. Together, they embarked on a remarkable journey that involved not only aiding in the construction but also contributing to the eventual development of the once humble Goblin village, which would ultimately transform into the prosperous and thriving Jura Tempest Federation.

Trivia

 * In Slime Diaries, Garm says "Mom, we're home", along with his two brothers.