Magic

Magic (魔法) is the embodiment of an "idea" that produces some effect in accordance with a specified law. As an example, a magic releases images that "take away heat" or "burn things", in the form of energy, and as an ancillary effect, physical phenomena such as ice and fireballs are generated. Since the physical phenomena are not the main focus and the main subject is the embodied image, the effect is extended to Spiritual Lifeforms.

The eight elements are in a conflicting relationship of earth > space > wind > water > fire > earth, with light and darkness opposing each other in equal measure and time as the strongest element that is effective against all other elements.

Spell
The casting of spells requires Mages to use incantations and/or hand signs to focus an image and magic power to conjure Magic. Magic incantations and hand signs are mere focusing tools used to give the caster a solid image of the spell; as a result, those capable of clearly visualizing the spell's desired result can cast it without incantation or hand sign.

More powerful spells will require greater concentration and longer incantations to perform, with some even needing years to complete due to their complexity.

Elemental Magic
Elemental Magic (元素魔法) or Aspectual Magic is magic cast directly using magicules. It operates by controlling the surrounding magicules or the user's own reserves to bend the laws of nature, using the caster's magic power and imagery as a medium.

The created phenomena is unaffected by other physical factors - for example, magical flame conjured using elemental magic cannot be extinguished by ordinary water. However, it can be disrupted or disabled by spells and properties affecting magicules, like "Magic Jamming" or "Holy Field".

Examples of Elemental Magic:
 * Ice Magic
 * Icicle Lance
 * Icicle Shot
 * Fire Magic
 * Fireball
 * Napalm Burst
 * Wind Magic
 * Wind Cutter
 * Tornado Blade
 * Spatial Magic
 * Spatial Storage
 * Warp Portal

Spirit Magic
Spirit Magic (精霊魔法) has a lot of offensive spells that are similar to Elemental Magic. It borrows the power of spirits (Most commonly Elementals) by using a small amount of the users energy as a catalyst, the spirits powers can be exercised. Spirit Magic that utilizes the power of elementals — beings whose existence are based on natural phenomena, obey the laws of physics and can be cast even when an anti-magic field is active.

Spirit Magic requires no chants and anyone can use it as long as they are connected with their contracted spirits. However, it is necessary to be liked by spirits in order to be recognized and form a contract. Higher level users can even summon their contracted spirits and utilize their power directly, by ordering them to attack or fusing with the summoner.

Examples of Spirit Magic:
 * Aerial Blade
 * Thornbind
 * Inferno Flame

Necromancy
Necromancy (死霊魔法) is a type of Spirit Magic that utilizes the negative emotions of evil spirits and the dead. Zombies and other apparitions can be summoned to attack any living being and sap their life energy. These creatures are very weak to holy magic.

Examples of Necromancy:
 * Curse Bind
 * Raise Undead
 * Birthday
 * Immortal Legion Creation

Holy Magic
Holy Magic (神聖魔法): Holy magic is, in essence, magic that manipulates Holy Energy and purifies magicules via the power of the "Faith" of the user and sometimes "Miracles". It can be considered a type of spirit magic that requires making a pact with a spirit that is their "God".

Holy Magic can be applied to a wide variety of effects including dispelling curses, curing illness, and healing wounds. Although its number of offensive spells is low, they're highly effective against almost all monsters especially undeads.

Further beyond this, if ones faith is high enough, one can tap into the "God's Miracles" which allows for the utilization of Spiritrons, the basic building block of all magical energy, to perform advanced and powerful magics, such as Disintegration or Resurrection.

Examples of Holy Magic:

Basic Class

 * Recovery
 * Healing
 * Holy Cannon
 * Holy Bell
 * Holy Field

Miracle Class

 * Disintegration
 * Holy Ray
 * Resurrection

Summoning Magic
Summoning Magic (召喚魔法) is a branch of magic that involves summoning a living being from another plane of reality and requires mastery of spatial type magic to perform. The most commonly used Summoning Magic is that of summoning Daemons, Elementals, and Monsters.

Dark Magic
Dark Magic (暗黒魔法) is a type of Magic used primarily by Daemons.

Examples of Dark Magic:
 * Forbidden
 * Nihility Magic

Engraving Magic
Engraving Magic (刻印魔法): Magic that allows the user to "enchant" people or objects with spells which allows them to use magic without having related knowledge or skills. It can also be used to design fully autonomous magical devices that are self-sustaining, like the automatic barrier generator installed along the pathway connecting Tempest and the Kingdom of Blumund.

Illusion Magic
Illusion Magic (幻覚魔法) is a type of magic that draws from both Elemental Magic and Spirit Magic and functions by manipulating the spiritual body of a target or the user themself to achieve a wide-variety of effects. It's effects can range from simple effects that target the senses to more complex offensive magic that directly damage the spiritual body.

Physics Magic
Physics Magic (物理魔法) refers to a newly created Magic by Rimuru that has a purely physical output. The output does not interfere with or is maintained by Magicules and is therefore able to bypass any kind of anti-magic defenses.

Examples of Physics Magic
 * Megiddo
 * Argos

True Dragon Magic
True Dragon Magic (竜種魔法) is a type of Magic Intrinsic to the True Dragons and those that possess their Factors.

Examples of True Dragon Magic:
 * Star King Magic
 * Frost Magic
 * Scorch Magic
 * Storm Magic