Summoning Magic

Summoning Magic (召喚魔法) is a branch of Magic that involves summoning a living being from another plane of reality and requires mastery of spatial type magic to perform. The most commonly used Summoning Magic is that of summoning Daemons, and less often, Elementals or Monsters. The most rarely used Summoning Magic would be Summoning Otherworlders simply because of the sheer time and effort it takes to prepare for the summoning. Almost all Summoning Magic requires a relatively high amount of Magicules to execute, and always involve some kind of contract or deal with the summoned individual.

Summoning Daemons
Although Daemons are largely considered the embodiment of evil, they are surprisingly useful when it comes to executing a plan, since they are known to value a properly approved contract. Thanks to the summoning contract daemons cannot betray the summoner, given it is reasonable. However, any request beyond the original contract automatically annuls it. This is because if such an act is done, it testifies that the parties involved are not satisfied with each other.

When summoning daemons, the summoner is required to provide some kind of sacrifice. This can be in the form of pure magicules or living sacrifices. Since daemons are constantly attempting to become stronger, either can contribute to their future growth. However, in most cases, the compensations presented also used as a means to construct at least a temporary body, since as Spiritual Lifeforms, they will disappear if they are without one in the physical world.

Naturally, the stronger the daemon is, the higher the compensation and magic need to be to summon and create a contract with them. Even summoning a Lesser Daemon can utterly drain an A- Rank Adventurer, such as the instructor who tests Rimuru for promotion. If one offers too little energy in the process, the daemon might try to kill the summoner, although, that kind of thing can be fixed with a proper contract by providing it with adequate magic energy.

Higher ranking daemons are also harder to control and bind under a contract. One must be adequately prepared since higher-order daemons, such as Arch Daemons, who are known for their high pride and unwillingness to follow a master, or else they might ask for ridiculous reparations or such compensations that might ruin the whole point of establishing the deal, such as the unnamed Guy Crimson who annihilated the summoner's country right after destroying their opponent.

Summoning Elementals
Summoned elementals are usually harmless and have little to no sentience, working only by means of an abstract kind of will or directive. However, it is also possible for sentient elementals like Ifrit to exist as well. Although, such elementals are usually very high ranking and, similar to Daemons, unlikely for them to willingly serve and help just about anyone.

Summoning Otherworlders
It was stated by Veldora that it took 30 mages, 30 days to summon an Otherworlder. And then a contract is usually etched onto the soul of the summoned to control them. It takes an enormous amount of Magicules and could drain and kill the summoner if they are ill-prepared.

pt-br:Magia de Invocação