Magic

Magic (魔法) is the technique of projecting an idea into reality via a medium, usually Magicules.

Elemental Magic
Elemental Magic (元素魔法) is magic cast directly using magicules. It operates by controlling the surrounding magicules to bend the laws of nature, using incantations as a medium. High level majin can cast spells by drawing energy solely from their own magicule pool, and at an even higher level, some can get by without the need for incantations.

The created phenomena is unaffected by other physical factors - for example, magical flame conjured using elemental magic cannot be extinguished by water. However, it can be disrupted or disabled by spells and properties affecting magicules, like "Magic Jamming," "Holy Field" and "Anti-Magic Area."

Five basic elements exist, namely Earth, Water, Fire, Wind and Space. Above them lies three advanced elements: Light, Darkness, and Time.

Known Elemental Magic includes:
 * Icicle Lance
 * Fire Ball
 * Wind Blade
 * Spatial Travel

Spiritual Magic
Spirit Magic (精霊魔法) has a lot of offensive spells that are similar to Elemental Magic. It borrows the power of the spirits by using magicules as compensation, which are then converted into Natural Energy. Spirit Magic is based on physical phenomena, hence could be cast even when an anti-magic field is active.

There's no need to chant in Spiritual Magic spells, everyone can use it if they are connected with the spirits they contracted with. However, to be recognized by the spirits, it is necessary to be liked by them. Higher level users can even summon their contracted spirits and utilize their power directly.

Holy Magic
Holy Magic (神聖魔法): Holy magic is, in essence, force stemming from faith, working the same way as spiritual magic. A pact was involved, and the user is borrowing power from a higher entity to cast the spells. The user doesn't need to gather up magicules from the atmosphere, and it wasn’t affected by the magic strength within the user. If the user has the right knowledge and enough time for chanting, they could weave powerful magic without exerting a great deal of energy.

What it does require, though, is a pact forged with a god.

A god, for the purposes of this kind of magic, is an existence who could wield the spiritrons that are the building blocks for magicules. It isn’t dependent on the caster believing in this or that god, or some other divine concept. A god is just anyone who could directly interact with spiritual particles.

In Luminism, for example, Luminous is a god for this reason. Not even Hinata could cast holy magic without borrowing Luminous' powers.

There are two types of holy magic — the one with holy attribute commonly used for healing and purifying magicules (most effective against undeads and demons), and the neutral type which weaponizes spiritrons to destroy the target at a sub-atomic level via an effect similar to radiation, but on another level. Examples include:


 * Heal (holy)
 * Resurrection (holy)
 * Holy Cannon (holy)
 * Holy Ray (neutral)
 * Disintegration (neutral)
 * Melt Slash (neutral)

Summoning Magic
Summoning Magic (召喚魔法) summons another entity to serve or fight on behalf of the summoner. To activate the magic, the user has to conjure a magic circle and prepare their offerings in the forms of magicules, life force or material objects. The summoned entity can be regular monsters, spirits or demons. Summoning stronger beings require more powerful summoners and greater offerings,

Individuals more powerful than expected can sometimes appear during the summoning act. However, it could be detrimental if the summoner doesn't have the power to control the summoned entity. For example, Guy Crimson annihilated both the summoner and their opposing nation.

Illusion Magic
Illusion Magic (幻覚魔法): As the name implies, illusion magic creates illusions that confuses the target's senses. Elves living in Jura Forest are known to use illusion magic to conceal their village from intruders.

Engraving Magic
Engraving Magic (刻印魔法): Magic activated via engraved runes, which allows the user to use magic without having related knowledge or skills. It can be used to design fully autonomous magical devices that are self-sustaining, like the automatic barrier generator installed along the pathway connecting Tempest and the Kingdom of Blumund.

Mental Magic
Mental Magic (精神魔法): Magic that directly interferes with the target's mind, causing fear, confusion or even outright controlling the target. It can be cast directly or take effect through an object as a medium. Prominent examples would be Clayman's puppeteering magic and the Jewel of Domination.

Nuclear Magic
Nuclear Magic (核撃魔法) is a catchall term for high output tactical magic, usually used against large groups of enemies. Many of them are based on elemental magic, but it's not always the case. They are so powerful that most humans have to prepare rituals and cast them in groups. However, Primordial demons can easily cast them on their own due to their expertise in magic. Known nuclear magic includes:


 * Nuclear Cannon - Fires a powerful heat ray straight ahead. This is one of the most powerful magic against a single target.
 * Nuclear Flame - Creates a nuclear explosion enveloping a large area.
 * Death Streak - Showers a wide area with deadly radiation that completely destroy the flesh and soul of all living beings, while leaving material objects intact.
 * Gravity Collapse - Creates a localized gravitational field disruption, resulting in an artificial supernova and subsequently, a black hole. This is the most destructive nuclear magic that encompasses both physical and magical phenomena, making it very hard to defend against.

Physics Magic
Physics Magic (物理魔法) refers to any Magic that has a purely physical output that is not interfered or maintained by magicules and therefore able to bypass any kind of anti-magic defenses. Prominent examples include Rimuru's Megiddo and Argos.

pt-br:Magia Магия