WN/Conference Coalition

The clusters of countries around the Great Jura Forest joined together and formed the coalition. Therefore, the gathering of councilors must be in an easily accessible location, the Ingracia Kingdom. In terms of strength, the one boasting the strongest power amongst those that joined the coalition is the Farmas Kingdom. But due to the developed transportation system in the ingracia Kingdom, it became the heart of all the kingdoms instead. This is the reason why the Farmas Kingdom and the Ingracia Kingdom are on bad terms. However, there’s also another reason why the Ingracia Kingdom was selected. The Ingracia Kingdom is the only kingdom not directly next to the Great Jura forest. Therefore, it’s less susceptible to monster attacks, granting it the blessing of being safe.

Another feature of the countries within the coalition is that fact they’re all countries that follow the church. The kingdoms surrounding the Great Jura Forest are within the Sphere of influence of the church. Commerce and religion are the two main pillars that support the bonds between kingdoms. Each country votes for a councilor, and all of the councilors embody equality due to their religion. There’s a system where important decisions are discussed and decided in the coalition. Councilor election methods differ from country to country, but the majority of the councilors elected are from the royal family.

The coalition doesn’t allow human slavery, but they wouldn’t complain if they’re demons.

Members of Conference Coalition do not normally wage war. There’s a rule that stipulates that a country has to declare the war at a general conference prior to beginning hostilities. If this is not done, the country loses membership, and is recognized as common enemy for all states.

If one does declare war at a conference. First, they decide on a date for combat and use that time to evacuate civilians. Next, they are not allowed to engage their opponent until the opportune date. Information gathering and failure to above by above rules constitutes a violation of the coalition’s code. As a result, the concept known as “spy” is generally considered to be currently absurd. Even if they do exist, they must always be on their guard to escape before the civilians are evacuated. Any reported violations constitute transgression of the coalition’s code.

After the war has begun there are three kinds of wars: limited, extermination, and economical. Limited Wars are ones which seeks to alleviate the burden on the civilians and restrict the battle to a designated battlefield. Of course, to prevent the overwhelming advantage of the terrain, the defending side chooses the field of battle. This is also chosen at the moment the war has been declared. The latter, the War of Extermination, goes by the “anything goes” rule. It doesn’t end until one state becomes the other’s vassal or falls completely. Not something one would want to choose unless they had no other choice. In this case, whether one wins or loses, one has to have a legitimate reason to invade. If one doesn’t, then it’s a simple war of conquest. And, that nation incurs the risk of being attacked by other coalition members as a result. In other words, this type of war rarely, if ever, happens.

One would think declaring neutrality would be optimal for avoiding conflict, however this is not the case. Dwargon for example, has advanced technology and great value. Thus, they had to build up a power to resist those who would try to conquer them. But in reality, it would be hard for a nation to explain to other countries why it is declaring war on the neutral Dwarf Kingdom, and even more so, considering their military might.

Coalition’s Rules do not apply to non-members.

The conference forbids the murder of messengers. Next, it’s rare for a country’s king to become a prisoner of war. Even wars of extermination rarely end up in complete annihilation. Unless one is a fool, one would surrender when the war has reached one’s own soil. Refusing the surrender and slaughtering the citizens would earn one animosity from other countries. In the first place, a king that allows his own land to be invaded quickly loses the trust of his men and is disposed of.

Countries

 * Dwargon
 * Brumund Kingdom
 * Farmas Kingdom