Saare/Abilities and Gear

= Abilities =

All-Rounder

 * All-Rounder's ability allows the user to understand the principle of any Art they see and replicate it, Essentially allowing the user to copy anything they've seen once. Although its ability is powerful on paper the user still has to have the required practice to use the copied abilities effectively.

Extra Skills

 * Magic Aura - Allows the user to imbue magical properties into their Aura to combine Arts and Magic.

Magic

 * Holy Magic
 * Holy Cannon - A focused beam of holy energy that rapidly purifies the magicules of a target. While a holy being or a being without magicules would simply be pushed by the shockwave it's a surefire technique for killing monsters.
 * Spirit Magic

Battlewill

 * Aura Sword - By imbuing the users sword with their Fighting Spirit/Qi the destructive power of their strikes increases dramatically.
 * Spirit-Slash - A simple but deadly technique, the user imbues their fighting spirit with the magical attributes that the opponent is weak against making the strike a devastating move for cutting down monsters.

Other Abilities

 * Expert Swordsmanship - Saare is an experienced swordsman and his weapon of choice is a longsword.
 * Elven Blood - Saare's distant elf heritage grants a youthful appearance, a longer life-span, and deepens his connection to spirits.

= Equipment =
 * Spirit Armaments
 * Unique Grade Armor
 * Allows the power to draw out the full power of their contracted elementals.
 * Evil Crushing Sword (Demon Slayer)
 * Unique Grade Sword